The Silver Case: The 25th Ward

The Silver Case: The 25th Ward


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The series is based on visual novels or text based games. This is completely atypical of the video game industry. It is a sequel to 'The Silver Case', and is an intertextual reference to the Pokemon games. There is a lack of any structure and gameplay - this is not even a real video game, there is no continuity and the dialogue between the characters is unrealistic. The inability to switch off the typewriter soundtrack assumes the audience really doesn't care, even though this was heavily critiqued in the first game. There is no set ending, and there are over 100 choices for the user to choose. It uses excessive strong language, and the content is very mature.

Key Theory 18 - Fandom - Henry Jenkins

Fandom refers to a particularly organised and motivated audience of a certain media producer franchise. Fans appropriate texts and read them in ways that are not fully intended by the media producers - 'Textual Poaching'.

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